Alien Hominid

Alien Hominid

Cover art
Developer(s) The Behemoth
Tuna Technologies (Game Boy Advance version)
Publisher(s) O3 Entertainment (North America)
Zoo Digital Publishing (Europe)
Designer(s) Dan Paladin, Tom Fulp
Platform(s) Adobe Flash, PlayStation 2, Gamecube, Xbox, Game Boy Advance, XBLA
Release date(s) PlayStation 2
  • NA November 18, 2004
  • EU May 2005

Nintendo GameCube

  • NA November 18, 2004

Xbox

  • EU May 2005

Game Boy Advance

  • EU February 3, 2006

Xbox 360 (XBLA)

  • JP February 28, 2007
  • NA February 28, 2007
  • EU February 28, 2007
Genre(s) Run and gun
Mode(s) 1-2 Player (main game/minigames), 1-4 Player (PDA Game)
Rating(s)

Alien Hominid (released as Alien Hominid HD on Xbox 360) is an independently developed console video game released for Sony PlayStation 2 and Nintendo GameCube in 2004 through publisher O~3 Entertainment. A PAL version was later released during May 2005 for PlayStation 2 and Microsoft's Xbox through ZOO Digital Publishing. A Game Boy Advance version (co-developed by Tuna Technologies) has also been released in Europe. The game was developed by The Behemoth. The Xbox version is not compatible with the Xbox's successor, the Xbox 360, but a high definition version titled Alien Hominid HD was released on Xbox Live Arcade on February 28, 2007.[1]

Contents

Gameplay

The game is a side-scrolling shooter in a similar vein to games like Metal Slug, where one hit instantly kills, and can be played simultaneously with one or two players. Players play as the titular hominid who has to fend off waves of secret agents. His main arsenal is a blaster, while players can also melee close-up enemies and use a limited amount of grenades. Advanced moves include rolling under shots, jumping on and biting off enemies heads, temporarily scaring other enemies, and digging underground and dragging enemies down with them. Players can collect a variety of power-ups which simultaneously give players extra grenades, a shield and unique ammo. Players can also drive vehicles, ride on top of a monster and pilot a UFO. Completing certain tasks will unlock hats the players can dress their Hominid in. The main game features sixteen stages spread across three areas, Urban, Russia and Area-51. Outside of the main game, there are three multiplayer modes; Challenge, Neutron Ball and Pinata Boss, a PDA game, featuring around 200 levels and a level editor, and a retro minigame, Super Soviet Missile Mastar. The PAL version contains an extra mode, All You Can Eat, while the PDA level editor is absent from the XBLA version.

Differences between U.S. and European releases

When the PAL version was developed for Europe in 2005, a number of new features were added.

Development

Alien Hominid began as a flash game developed by programmer Tom Fulp and animator Dan Paladin, which was released on Newgrounds in August 2002. It is often referred to as the Alien Hominid "prototype" by The Behemoth. Inspired by side-scrolling shooter games such as Metal Slug, the flash game features a little yellow alien who has crash landed on Earth and must fight through hordes of FBI trying to capture him. The game consisted of one level containing two bosses, who would later reappear in the retail version. It became very popular among the online gaming set and has currently been played over 19 million times. Later in the year, then-co-worker John Baez approached Paladin as a fan of Alien Hominid. He suggested that Paladin and Fulp make a console version of the game, even offering to produce the game. Paladin and Fulp agreed, forming The Behemoth. In the course of two years, Alien Hominid became a much larger project than its online prototype. While 3D graphics were considered initially, The Behemoth decided nothing compared to the traditional 2D stylings of the prototype. The art of Paladin, who drew all visual aspects of the game by hand, became much more refined (though still cartoon-like and inviting). The project was entirely re-coded for consoles, and many new gameplay features were created. Matt Harwood of Petrified Productions, who had previously worked with Paladin, created all of the music for the game. DJH has been credited with extensive play-testing, citing Alien Hominid as "the pinnacle of arcade entertainment".

Press

Even before its release, Alien Hominid received notice in gaming magazines such as Play, GMR, Edge, Dragon, and even popular non-gaming magazines such as Wired. In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the Independent Games Festival (for Innovation In Visual Arts, Technical Excellence and the Audience Award).

Copies of the game are sold primarily through its online website, www.alienhominid.com, for ten dollars (American). The website also offers merchandise such as skate decks, t-shirts and action figures. The website was developed by Tom Fulp.

Alien Hominid became one of the games spoofed by Mega64 on June 3, 2008.[3]

Legacy

Hominid appears during one of the levels in The Behemoth's 2nd game, Castle Crashers, using a lance weapon based on his ray gun. He is playable to anyone who has also downloaded Alien Hominid HD on the XBLA version, while he is unlocked by completing said level on the PlayStation Network version of the game. The green eyeball from an early boss fight also appears as an Animal Orb, firing lasers at enemies. Hominid appears as a playable character in the XBLA version of Team Meat's Super Meat Boy, another game that originated as a flash game on Newgrounds.[4] The Super Soviet Missile Mastar minigame from Alien Hominid was released as a free app for iOS on February 7, 2011.[5][6] An improved version of the PDA Games minigame was released for iOS on December 9, 2011.[7] Developer Tom Fulp has cited the PDA Games as being the inspiration for The Behemoth's third game, BattleBlock Theater.[7]

Reception

Review scores
Publication Score
Official Xbox Magazine X360: 7.5/10
GameSpot

PS2: 8.4 of 10[8]
GCN: 8.4 of 10[9]
X360: 8.5 of 10[10]

IGN

PS2: 8.1 of 10[11]
GCN: 8.1 of 10[12]
X360: 8.5 of 10[13]

X-Play

PS2: 4 of 5[14]
GCN: 4 of 5[14]

Aggregate review scores
Game Rankings

PS2: 81.0% (based on 56 reviews)[15]
GCN: 81.2% (based on 33 reviews)[16]
GBA: 88.3% (based on 6 reviews)[17]
Xbox: 76.5% (based on 10 reviews)[18]
X360: 78.0% (based on 20 reviews)[19]

Metacritic

PS2: 78% (based on 47 reviews)[20]
GCN: 78% (based on 28 reviews)[21]
Xbox: 76% (based on 7 reviews)[22]
X360: 79% (based on 22 reviews)[23]

References

  1. ^ Webber, Scott (2006-07-20). "Alien Hominid coming to the Live Arcade". 360Monster. http://www.360monster.com/newspost.php?id=0000000981. Retrieved 2006-08-30. 
  2. ^ http://ie.xbox.ign.com/articles/588/588870p1.html
  3. ^ Mega64: Alien Hominid
  4. ^ http://supermeatboy.com/37/Character_roster_update_/#b
  5. ^ http://devblog.thebehemoth.com/?p=3551
  6. ^ http://devblog.thebehemoth.com/?p=3755
  7. ^ a b http://www.newgrounds.com/bbs/topic/1284520
  8. ^ Ryan Davis (2004-11-18). "Alien Hominid (PS2) review at Gamespot". GameSpot. http://www.gamespot.com/ps2/action/alienhominid/review.html. Retrieved 2008-08-25. 
  9. ^ Ryan Davis (2004-11-18). "Alien Hominid (GCN) review at Gamespot". GameSpot. http://www.gamespot.com/gamecube/action/alienhominid/review.html. Retrieved 2008-08-25. 
  10. ^ Jeff Gerstmann (2007-03-01). "Alien Hominid HD (X360) review at Gamespot". GameSpot. http://www.gamespot.com/xbox360/action/alienhominid/review.html. Retrieved 2008-08-25. 
  11. ^ Ivan Sulic (2004-11-09). "Alien Hominid (PS2) review at IGN". IGN. http://ps2.ign.com/articles/564/564755p1.html. Retrieved 2008-08-25. 
  12. ^ Ivan Sulic (2004-11-09). "Alien Hominid (GCN) review at IGN". IGN. http://cube.ign.com/articles/564/564984p1.html. Retrieved 2008-08-25. 
  13. ^ Erik Brudvig (2007-03-01). "Alien Hominid (X360) review at IGN". IGN. http://xboxlive.ign.com/articles/769/769473p1.html. Retrieved 2008-08-25. 
  14. ^ a b "Alien Hominid review at X-Play". G4. http://www.g4tv.com/xplay/reviews/366/Alien_Hominid.html. Retrieved 2008-08-25. 
  15. ^ "Alien Hominid (PS2) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/922129.asp. Retrieved 2008-08-25. 
  16. ^ "Alien Hominid (GCN) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/922130.asp. Retrieved 2008-08-25. 
  17. ^ "Alien Hominid (GBA) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/929277.asp. Retrieved 2008-08-25. 
  18. ^ "Alien Hominid (Xbox) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/925826.asp. Retrieved 2008-08-25. 
  19. ^ "Alien Hominid HD (X360) at Game Rankings". Game Rankings. http://www.gamerankings.com/htmlpages2/934459.asp. Retrieved 2008-08-25. 
  20. ^ "Alien Hominid (PS2) at Metacritic". Metacritic.com. 2004. http://www.metacritic.com/games/platforms/ps2/alienhominid. Retrieved 2008-08-25. 
  21. ^ "Alien Hominid (GCN) at Metacritic". Metacritic.com. 2004. http://www.metacritic.com/games/platforms/cube/alinehominid. Retrieved 2008-08-25. 
  22. ^ "Alien Hominid (Xbox) at Metacritic". Metacritic.com. 2005. http://www.metacritic.com/games/platforms/xbx/alienhominid. Retrieved 2008-08-25. 
  23. ^ "Alien Hominid (X360) at Metacritic". Metacritic.com. 2007. http://www.metacritic.com/games/platforms/xbox360/alienhominid. Retrieved 2008-08-25. 

External links